Friday, January 7, 2011
Lady Aiyana and Master Holt - Mercenary Privateer Character Unit
Mysterious and enigmatic, Lady Aiyana is always accompanied by her silent bodyguard, Master Holt. Lady Aiyana wields magic rarely seen out side of Ios and unlike most of her race, she does not disdain other races openly. She prefers to keep conversations light and when asked, her purpose obscured in witty double talk. . Her accomplice is seen as a sentinel, and his expert skill with his twin double pistols does the talking for him. Unrivaled in his skill, many opponents back down without a single shit fired.
These two began my collection and entrance into Warmachine. I really dug the studio paint style and I tried my best to follow suit. I try to include these two in as many lists as possible, their utility is quite impressive and many opponents have come to fear their presence on the board.
Thursday, January 6, 2011
Thunderhead - Cygnar Character Heavy Warjack
Thunderhead is the culmination of Commander Adept Nemo's research in galvanic power. Powered by a massive storm chamber and utilizing a highly modified cortex, Thunderhead never needs to be refueled and is always ready for duyt. Lightning crackles constantly between its many coils and it is surrounded by a pale blue corona, which lights up the dark, prohibiting his effectivness in stealthy operations. Built to maximize its voltic heart, its can send out a massive pulse from its storm chamber or fire off bolts of lightning from its storm towers. Its fists imploy a similiar power system to amplify their effectivness, lending to increased accuracy and disruptive effect on warjack cortexes. When the Thunderhead is spotted on the field, enemy commander know it is too late to evade the Cygnarian Storm.
Thunderhead was a birthday gift and at first I hesitated painting it. THead is a beautiful sculpt and I didn't want to do a crap job. I noticed that I lost the power cables and had to improvise. When I finally worked out how to replace them, I grew inspired and I got to work. I decided that he would be painted in the studio scheme and I am really happy in how he turned out.
Captain E. Dominic Darius and Halfjacks - Cygnar Warcaster
A warcaster, arcane mechanik, and savior of warjack requistion clerks everywhere, Captain Darius is everybit a representation of Cygnar's approach to war. Seated in his suit of heavily modified mechanikal armor, he is as devastating on the battlefield as the warjacks under his command. Realizing the importance of keeping his vigilance while in combat, he deploys the pinicle of his career, the Halfjacks. These minature servitors can do minor repairs and focus Darius's arcane energies to repair warjacks. In addition each is equipped to burrow into the ground and become remote mines in Darius's control, further increasing their effectivness. Captain Darius can deploy many of these Halfjack's, replacing them throughout the engagement. Darius is not a frontline warcaster, usually held in reserve and dispatched as a reinforcment to other warcasters, a task he excels at with his legion of warjacks in tow.
One of the infamous Apothesis warcasters, he was an unexpected buy and easy to convert to give a more dynamic pose. I liked his artwork and was excited to paint him. I decided to paint him closer to his artwork, doing away with his blue chest plate as the studio painted him, and did it in white. Thus far he is the lead contender for my MM/TC lists and casual games.
Black Thirteen Gun Mage Strike Force - Cygnar Character Unit
The Black Thirteen, a special wing of the Arcane Tempest Gun Mages that deal with the most covert of operations. Their number has waxed and waned for years, but currently only three members exist. Lynch, their current commanding officer, is a veteran and said to be the most experianced Gun Mage alive. Ryan, the charming and deadly gun slinger who wields dual pistols. Watts is the scoundrel and neakiest of the three and has a reputation as a master duelist.
Small for their size, and difficult to paint, they are the utility unit of Cygnar that makes them almost an auto include in any army. I didn't have fun painting these three, but I am glad that they are done and they turned out alright. Happy hunting you three.
Stormclad - Cygnar Heavy Warjack
Created as a symbol after the King Leto's ascension to the throne, the Stormclad harnessed the fighting spirit and glory of the Stormblades and manifested it into warjack form. Wielding a massive Generator Blade that can hack through the toughest armor and arcing lightning from its storm chamber into surrounding enemies, the Stormclad fights alonside is namesakes. In addition it is equipped with an accumlator that harnesses the voltic power of its allies to increase its combat abilities.
Definitley at the core of many of my lists, the Stormclad is a 'don't leave home without it' model. I enjoyed painting him up and after PP did away with his banner rule I was able to convert it to look more streamline. The next one I get will be much more heavily converted, but its hard to top this bad boy.
Wednesday, January 5, 2011
Grenadier - Cygnar Light Warjack
Nicknamed the Banger Brothers, these warjacks unfortunatley don't see much table time as I perfere to not run trenchers. On the flip side, when I do, they can lay waste approaching light infantry, such as hordes of swordsman. I liked painting them up and they really are inspiring me to finish my trenchers.
General Adept Nemo - Cygnar Warcaster
The father of voltic research and the creator of Thunderhead, General Adept Nemo is one of Cygnar's most experienced battlefield commanders. A pragmatic man, he gave up his family to serve his country to keep them safe. A mentor for many of Cygnar's elite military members, he is best known as Lord Commander
Stryker's teacher when he was a Journeyman. Nemo is not foolish enough to get set in his ways and looks at battle as a schematic; if doesn't work, scrap it and start at the drawing board.
My only epic caster, Epic Nemo was awesome to paint and one of my favorite casters. He is not a front-line caster, but you wouldn't know that by the way I play him. His ranged attack proves my down fall against warmachine as I use him to tie up groups of warjacks. Then again, I have beaten down Karcheve in melee, so I say to the bold goes victory.
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